Game Reviews and Author's Thoughts |
Board Game Reviews, Play Through Discussions, and General Gaming Thoughts
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Game Reviews and Author's Thoughts |
Board Game Reviews, Play Through Discussions, and General Gaming Thoughts
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Last week was an amazing week for me and First Time Through. I wrote my first two board game reviews with help from my lovely and super talented editor. Yes, that would be my wife and she hated every minute of it! So for that I greatly thank her. She is not a big board game player to begin with and since my writing is not the best she had to give up quite a bit of her time. This is also why I am winging this blog without editing but, for me, it was worth it! Both games I reviewed, The Lords of Rock by SolarFlare Games and Temp Worker Assassins by David Newton, were fun light games that I enjoyed playing. Temp Worker Assassins ends in less than a day so if you want the game you better hurry over to Kickstarter and back it. The Lords of Rock starts August 1st so mark it on your calendars so you don’t miss it!
On Saturday I got to enjoy three games I have never played before: The Networks, The Grizzled at Your Orders, and the ever popular Scythe. The Networks was a great medium game with lots of choices and humor. I loved it! I found out that I am not cut out to be the CEO of a television station but I had fun anyways. If you love television or board games with lots of choices then this one is for you. It wasn’t hard to learn, the turns went quick, and I was engaged the entire game. The Grizzled was the first game I have ever played where my heart was pounding out of my chest. Trying to keep your soldiers alive is so intense. We lost on the last card played. So close to surviving! The game is simple to learn, plays fairly quick and yet it is very engaging and there is a lot of strategy, and consequences, in your decisions. The last game I played was Scythe. I was super bummed I was not able to play a full game but the hour and a half I played it went by so fast. The game is absolutely mind blowing. It felt like you were playing a massive conquest game yet played super easy with quick turns. Your choices for each turn are simple: produce, trade, move, or bolster. Each one of those actions also has an alternate action such as deploy a mech, upgrade your player mat, build buildings, or enlist which gives you bonuses. You randomly pick one of five factions and randomly pick one of five player mats to give you a different combination each game. I felt that the combat might be slightly weak but there were only two battles so I didn’t get into the entire experience. There is a Tiny Epic Kingdom feel to combat where you have to secretly select how many points you want to commit to a battle. The player that commits the most points wins but both players then lose the points they committed. I thought that was ok. The light combat mechanic keeps the game moving nicely without having to focus on combat heavy rules. The reward for combat can be a nice amount of unspent resources from the other player. So combat is definitely important but is not the focus of the game. I will be adding all three of these games to my collection for sure as each one scratched a different gaming itch. What a day of gaming!
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AuthorA software developer by day and avid game player by night.KickStarter has recently rekindled my love of board games. Now I am looking to help the little guys of KS get their games noticed and funded as well as demonstrate how easy or difficult a game is played its first time through. Archives
May 2017
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